A Game As A Worldview

A Game As A Worldview

Game as a worldview. The gamification of this world is an effective explanation of reality as a system of ordered algorithms. The patron gods of games.

Game As A Worldview. The Gamification Of This World

“Can the principle of the game in all of its manifestations be what makes a person unique if considered from the perspective of the possible facets of one’s technical task for this life? Or should the principle of a game be considered in a wider sense as something that reflects the universal principles of life? I came to realize that, as of now, games are my biggest interest in the current reality. Now, I am finally studying to be a game designer and computer game director. Or should I look deeper at what kind of game it actually is, at specific roles I take on, such as the role of a doctor, a leader, or a father? Which of the gods could be considered the patron of games?”

Loki and other trickster gods can easily be called the patrons of games.

As for the principle of a game, I would probably dig a little deeper. It’s not about what role or character you take on in a particular game; it’s about the philosophical outlook on the entire manifested reality as some sort of a game. You just perceive reality this way, as a 9D model that is indistinguishable from the habitual reality mirrored by all five senses; that’s the technology you have.

It’s a very interesting philosophical foundation, the basis of a worldview. Because if you look at this reality in exactly this way, perceiving it as a game and seeing yourself as a character, you will actually be able to explain a lot of things to yourself as well as to learn. Because you understand the cosmogony itself, the way reality was created.

And this is the way it was created, designed, and programmed. So there are algorithms, there are web designers, there are certain conditions for creating these programs, and most importantly, such a program will be predictable; it will operate according to the rules by which it was created.

When you look at reality and realize that reality is predictable, it ceases to be dangerous. Yes, there are dangerous elements but the game itself can’t be dangerous. Because it’s a video game, and it’s impossible to really kill someone in a video game. And so if you suddenly get killed at some game level, you will start from the last checkpoint. If you possess such a worldview, the learning process and experience will be much easier for you. You just have to believe in it, believe in it really strongly, like Neo believed in the matrix and then found it, and later even found those who got him out of it, and so on. 

The gamification of this world is just an effective explanation of reality. Because at some stage of exploring the world, you begin to see this reality as being predictable. If there are algorithms, then there are respective cracks, patches, and all the rest. And if they’re there, then you can get them, or at the very least, buy them. And you begin to see this reality not as total undefinable chaos but as a system of well-ordered algorithms that can be calculated. And this will greatly increase your efficiency, at least in the process of learning.  

So it’s not such a bad method of comprehending reality. 

But most importantly, remember – don’t stick to this method forever. Because if you stick to it forever, you’ll understand that you are going through the same quest over and over again, each time falling back to previous levels, always seeing the same decorations and the same awfully predictable characters. Eventually, you will get tired of this and will need to change your philosophical grounds in order to move to another level of interaction with the current reality.


Additional Information:

Runes Department. Runes-2. Runes And Gods.



God Loki. Teacher of Magic Part 1 

God Loki. Teacher of Magic. Part 2

Norse Tradition In The History Of Magic 

Educational Materials:

Book. Runes Reveal The Mysteries Of The World

Book.Runes-2. Runes and Gods.